I've re-textured the character files in two different style and methods. Note: This project is making brand new textures by hand which closely resemble the old textures, not just upscaling to higher resolution. For the test I didn't stick to the classic texture 100% because I felt the SoV armor textures had some better qualities to it. To test it out I made a demo using a monk wearing full monk armor. I think I want to do them at 4x the classic size. I did a little digging and found that the SoV armor textures were a 2x increase in size. I extracted them and some are a microscopic 32圆4! It got me thinking about redoing them in a higher resolution now that the client can actually handle larger texture sizes. I love the classic look of the models, but the textures make me cringe.
I've been thinking of doing a player texture update for a while now. Please note: This project is no longer available and work has been continuted here EQ Classic HD. Nysus Xevin Example upgraded DE Male Plate and Face Texture (Old on left, new on right) The projects below may or may not still be supported, and may or may not work on Project 1999 currently. For further details search or post in the Technical Discussion Forum. Presumably you download the files from the above links, and paste them into your EverQuest folder. However a different volunteer has created two enhanced zone files, which only enhance the environment, not the NPCs in those zones:īefore/after screenshots of the enhanced zones are needed please click on the "500px" links below to add them: The EQClassicHD project has a goal of someday enhancing the zone texture files, but so far have not yet realized that goal. It's goal is to "re-skin" the classic elemental models, offering a more fun and interesting elemental look, without having to use the un-classic Luclin era elemental graphics.įollow the instructions in this forum thread. This project was originally completed by the person behind the Shards of Dalya server (another, non-Project 1999, emulated EQ server), and was brought here by paulgiamatti (one of the primary contributors to EQ Classic HD). For example:įollow the instructions on the EQClassicHD page.
The result is much more "crisp" textures, especially around "holes" or other spaces in the textures. This project seeks to enhance the "textures" used by EverQuest to have more detail, using a combination of automated and manual techniques. 4.4 Using Velious Armor Textures pre-VeliousĮQClassicHD is by far the most popular and most comprehensive visualization enhancement project.4.1 Nysus/Xevin Custom Character Textures.
2.2 How to Get Better Classic Elementals.